H3VR2 on Quest 3: November 12, 2026 launch, price and modes

Hot Dogs, Horseshoes & Hand Grenades 2, the sequel to RUST LTD’s PC VR firearms sandbox, comes out on Meta Quest 3 and Quest 3S on November 12, 2026. The first game is a PC VR-only game and never came to Quest, and PC players will wait until between July and December 2027 for the sequel, according to RUST LTD’s press kit. Here is the price, the pre-order deal, what each mode offers, which headsets it supports, and what comes after launch.
H3VR2 release date, launch time and price on Quest 3
The game unlocks on the Meta Horizon Store on November 12, 2026 at 10 AM Pacific (1 PM Eastern, 6 PM in the UK). The Meta store listing shows that time, and game director Anton Hand gave the same date, time and “40 bucks” price in RUST LTD’s release date Q&A video of September 23, 2026.
- Price: $39.99, according to the VRDB page (€36.99 or £30.99 in Europe and the UK).
- Pre-order price: $35.99, a 10% discount. In the release date Q&A, Hand said the game is 10% off “for the entirety of the pre-order period”, which ends when the game launches. The VRDB page lists the sale as ending on launch day, November 12, 2026.
- Headsets: Meta Quest 3 and Quest 3S only (see VRDB’s Quest 3 and Quest 3S pages).
- Developer and publisher: RUST LTD develops the game and publishes it with Creature, per the October 15, 2026 press release.
H3VR2 pre-order bonus pack
Pre-orders also include what RUST LTD calls the “Preposterous Pre-Order Package”. The press release lists three items:
- the “FOMOgraphic” Sight
- the “Mediocre Pre-Order Bonus” Golden Horseshoe
- the “Percy the Pre-Order” Tippy Toy
The Meta store page says you see the bundle’s full contents before you pay. If you buy and then find the game runs poorly for you, Meta’s refund policy covers requests within 14 days of purchase and under two hours of play.
What kind of game is H3VR2?
You play The Handy, a sentient hot dog (“Part field engineer. Part tactical operator. All Beef.”) sent into a procedurally generated megastructure called the Facility, according to the store description. The game is single-player. The original Hot Dogs, Horseshoes & Hand Grenades is a PC VR sandbox known for realistic gun handling. It has no VRDB page because it is sold only on Steam for PC VR, and it spent about ten years in Early Access before its 1.0 release on July 4, 2026. The sequel keeps that gun handling and builds a structured campaign around it.
Hand told Road to VR in an interview published May 6, 2026 that it is “not a port” of the first game, and that Meta gave the studio “a significant amount of support”.
H3VR2 Facility mode: the single-player extraction campaign
Facility is the main mode, “a single-player extraction roguelike” in the words of game director Anton Hand in RUST LTD’s Facility featurette of October 8, 2026. Going by that video and its second part of October 21, 2026, each run works like this:
- Pick a loadout. Two are free (Scavenger and Hunter), and others can be bought with in-game money once you unlock them.
- Descend through procedurally generated levels, looting and fighting as you go.
- At the end of each level, send your best finds back to your base through a pneumatic tube, or step through an airlock to end the run.
- Back at base, recycle loot into resources, upgrade your storage and build guns from blueprint chips you stole from vending machines in the Facility.
The launch biome (the game’s word for a themed area of the Facility) is the Bunker, with about six levels. The first three are Upper Reach, a starter level; Offices, with harder security puzzles; and Warehouses, where a roaming boss carries the key card you need to go further. In the Facility featurette, Hand calls the design “stealth action”: tripping an alarm brings a better-armed response team, and some laser gates sound the alarm if you carry a fully automatic gun, a gun with a removable magazine or an explosive through them, which gives older guns such as breech-loaders a use.
In the second Q&A video of September 9, 2026, Hand says you can set the difficulty to easy, medium or hard, which mostly changes how much damage you can take. He also describes a cheats menu in the options, with god mode, invisibility and spawn locking among its switches.
H3VR2 Combat mode, daily runs and leaderboards
For players who want a score rather than a campaign:
- Combat mode is the competitive option. It gives “each player the same run as you fight across online leaderboards”, according to RUST LTD’s press release.
- Daily runs use a fixed setup that changes every day, such as a set level, difficulty and loadout. You get one attempt, and the scoreboard resets daily, per the Facility featurette.
- Free play lets you load any Facility level with the loadout and options you choose, including ammo duplication (what the first game called spawn locking) and an open vendor that lets you take any item, and get a score at the end. In the Facility featurette, Hand compares it to the first game’s Take and Hold mode.
H3VR2 shooting range, sandbox and learning mode
You do not need the campaign to use the guns. The sandbox range, the challenge ranges and the Certification Range keep their own equipment, and all core guns, explosives and melee weapons are unlocked there from the start, Hand says in the second Q&A.
The Certification Range is the learning mode, meant for anyone “new to firearms, virtual or otherwise”, per the store description. The challenge ranges hold timed shooting drills in packs. In the first pack, the timer starts with the gun unloaded on a table, and you pick it up, load it and fire at bullseye targets. Hand says in the second Q&A that drills starting from a holstered gun against a shot clock are also planned, at the request of the project’s producer, a certified pistol instructor.
A few comfort and accessibility settings are confirmed:
- Seated play is an option in the main menu (second Q&A).
- Controller filtering smooths out hand shake, and Hand suggests turning it up for players with a hand tremor (Facility featurette).
- Gore has three settings, down to “off” (second Q&A).
The VRDB page lists the game’s Meta comfort rating as Intense, its age rating as Teen, English as its only language, and no internet connection required.
Is H3VR2 on Quest 2?
No. The VRDB page lists only Quest 3 and Quest 3S, and the press release names only those two headsets. RUST LTD has not said why Quest 2 is left out.
What Hand has explained is why the studio moved to standalone at all, after years of saying the first game could not run on it. He told Road to VR that Quest 3 is “100% an ‘over the power threshold to be truly interesting’ device”, that developer friends told him his kind of game “can (barely) run on this”, and that targeting Quest 3 and 3S means “targeting two modern devices that are for sale”. The game targets 72 frames per second on standalone, Hand said in the second Q&A.
Quest 2 owners with a gaming PC can play the Steam version once it is out. RUST LTD’s press kit puts it between July and December 2027, with no exact date.
H3VR2 roadmap: free updates and two new areas a year
In the release date Q&A, Hand calls the game a “pseudo-live service game”, single-player but with an ongoing story, and lays out this plan. Only the launch has an exact date so far:
| When | What RUST LTD plans |
|---|---|
| November 12, 2026 | Quest 3 and 3S launch with the Bunker biome |
| After launch, for the 2026 holidays (no date announced) | “Meatmas” holiday event |
| From November 12, 2026 | Small free updates: new guns, toys and outfits, with a goal of about one every two weeks |
| January to June 2027 (no date announced) | Biome two of Facility |
| July to December 2027 (no date announced) | Steam release, biome three, and the first paid DLC |
“Our goal is to do two new biomes a year,” Hand says in the release date Q&A. Guns, tools, core mechanics and everything in the Facility mode come in free updates. New game modes, sandbox packs and licensed content, such as items from a film, will be paid DLC.
H3VR2 on Steam: should PC VR players wait?
If you only play on PC, the Steam page lists the release date as “To be announced”, and RUST LTD’s press kit puts it between July and December 2027, with no exact date. Hand says the wait buys three things (release date Q&A):
- Hardware testing with groups of players on the main PC VR headsets.
- PC graphics. Higher-resolution textures and extra effects, while still scaling down to standalone PC headsets such as Steam Frame.
- Mod support. A modding framework, which Hand says must be finished before the PC launch because the sequel is much harder to mod than the first game.
If the roadmap holds, the PC version will also arrive with months of free updates and two more biomes than the Quest version has at launch. Hand said in the Facility featurette that the Steam release will get its own launch-week bonus items, since Steam pre-orders are not planned. None of RUST LTD’s announcements say that a Quest purchase carries over to Steam, so do not count on it.
If you own both a gaming PC and a Quest 3 or 3S, the choice is between playing now on standalone hardware and waiting for better graphics, mods and more content. The first game is $19.99 on Steam in the meantime.
For other Quest games launching in November 2026, see VRDB’s upcoming games list.